
Roadlens
AR Based Passenger Window
Overview
Problem
Modern vehicles focus heavily on driver-centric systems, leaving passenger needs overlooked.
Challenges include:
Lack of interaction with external environments.
Repetitive and passive content.
Over-reliance on personal devices.
My Process
Research
BrainStorming
Mind Mapping
Concept Development
Wireframing
Prototyping
Testing and Iterations
Final Implementation
Future Scope
Introduction
Research
Background
Insight
56%
So our biggest question
So what do passengers look for ?
Scenery and Landmarks
RoadSide Activity
Travel related information
So what are passengers preference for entertainment ?
Casual observers
Engagement Seekers
Interactive explorers
Our current entertainment modes
Traditional Options
Offline engagement
Emerging technology
Interactive options
Challenges
Limited Interaction with the Outside Environment
Repetitive and Passive Content
Over-Reliance on Personal Devices
Safety concerns
Lack of Personalisation and Educational Value
Inflexible Systems
Literature Study
Passenger Comfort and Convenience
Research on rear-seat infotainment highlights passengers’ need for
Passenger interaction
Current concepts in the market
Toyota’s “Window to the World”
General Motors’ “Window of Opportunity”:
Features and Purpose
Gesture Control
Voice Commands
The role of these tech
THE DESIGN PHASE
Brainstorming
Define
Target Audience
Realisations
Questions we asked
Conceptualisation
Environments
Interactivity
Alignment with reality
Prototyping
Design tools
Prototypes
CONCEPT
Our Proposed
The proposed Concept introduces a system designed using the advanced technologies to enhance the back-seat passenger experience.
Vision
Introduction
Features
the Concept
ROADLENS
Prototype
Testing


Participants
Environment
Metrics
Results
TECHNOLOGY
CURRENT TESTING SETUP
FUTURE VISION
TESTING FOCUS
GESTURE CONTROL
VOICE COMMAND SYSTEM
CAMERA AND GPS INTEGRATION
Advanced Sensor technology
FUTURE SCOPE
THANK YOU
DATA REFERENCES
1. Melanie Berger, Bastian Pfleging, Regina Bernhaupt. Designing for a Convenient In-Car Passenger Experience: A Repertory Grid Study. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.117-139, 10.1007/978-3-030-85616-8_9. hal-04196871
2. Ashratuz Zavin Asha, Fahim Anzum, Patrick Finn, Ehud Sharlin, and Mario Costa Sousa. 2020. Designing External Automotive Displays: VR Prototypes and Analysis. In 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’20), September 21–22, 2020, Virtual Event, DC, USA. ACM, New York, NY, USA, 9 pages. https: [//doi.org/10.1145/3409120.3410658](https:doi.org/10.1145/3409120.3410658)
3. Melanie Berger, Aditya Dandekar, Regina Bernhaupt, and Bastian Pfleging. 2021. An AR-Enabled Interactive Car Door to Extend In-Car Infotainment Systems for Rear Seat Passengers. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’21 Extended Abstracts), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 6 pages. https: [//doi.org/10.1145/3411763.3451589](https://doi.org/10.1145/3411763.3451589)
4. Bengler, K.: Driver and Driving Experience in Cars. In: Meixner, G., Müller, C. (Eds.) Automotive User Interfaces, pp. 79–94, Springer, Cham (2017).
5. (37)Matsumura, K., Kirk, D.: 2018. On Active Passengering: Supporting In-Car Experiences. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1 (4), 154 (2018).
6. (41)Meschtscherjakov, A., Wilfinger, D., Gridling, N., Neureiter, N., Tscheligi, M.: Capture the Car! Qualitative in-Situ Methods to Grasp the Automotive Context. In: Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM, Salzburg (2011).
7. BMW Driver Profiles, https://www.bmw.ca/en/topics/experience/connected-drive/a-to-z.html, last accessed 2021/01/26.
8. (12)BTS 2001 national household travel survey, [https://www.bts.gov/archive/publica](https://www.bts.gov/archive/publica-)tions/highlights_of_the_2001_national_household_travel_survey/section_02, last accessed: 2020/09/15.
9. (42) NHTS Homepage, https://nhts.ornl.gov/, last accessed 2020/09/12
10. (30) Inbar, O., Tractinsky, N.: Make a Trip an Experience: Sharing in-Car Information with Passengers. In: Extended Abstracts on Human Factors in Computing Systems, ACM, Van-couver (2011).
11. (46) Pfleging, B., Rang, M., Broy, N.: Investigating User Needs for Non-Driving-Related Activities during Automated Driving. In: Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, ACM, Rovaniemi (2016)
12. Perterer, N., Sundström, P., Meschtscherjakov, A., Wilfinger, D., Tscheligi, M.: Come Drive with Me: An EthnographicStudy of Driver-Passenger Pairs to Inform Future in-Car Assistance. In: Proceedings of the 2013 Conference on Computer Supported Cooperative Work, ACM, San Antonio (2013)
13. (26) Gridling, N., Meschtscherjakov, A., Tscheligi, M.: I Need Help! Exploring Collaboration in the Car. In: Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion, pp. 87-90. ACM, Seattle (2012).
14. (51) Shove, E.: Converging Conventions of Comfort, Cleanliness and Convenience. Journal of Consumer Policy 26 (12), 395–418 (2003).
15. https://www.ericsson.com/en/blog/2020/1/self-driving-car-passenger-experience
16. https://www.instagram.com/zuck/reel/CsWCv1OuEg9/
17. Kohei Matsumura and David S. Kirk. 2017. On Active Passengering: Supporting In-Car Experiences. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1, 4, Article 154 (December 2017), 23 pages. https://doi.org/10.1145/3161176
18. [https://www.energy.gov/eere/vehicles/articles/fotw-1333-march-11-2024-2022-average-number-occupants-trip-household#:~:text=According to the 2022 National,household vehicles was 1.5 persons](https://www.energy.gov/eere/vehicles/articles/fotw-1333-march-11-2024-2022-average-number-occupants-trip household#:~:text=According%20to%20the%202022%20National,household%20vehicles%20was%201.5%20persons).
19. Ashratuz Zavin Asha, Fahim Anzum, Patrick Finn, Ehud Sharlin, and Mario Costa Sousa. 2020. Designing External Automotive Displays: VR Prototypes and Analysis. In 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’20), September 21–22, 2020, Virtual Event, DC, USA. ACM, New York, NY, USA, 9 pages. https:[//doi.org/10.1145/3409120.3410658](https://doi.org/10.1145/3409120.3410658)
20. Melanie Berger, Aditya Dandekar, Regina Bernhaupt, and Bastian Pfleging. 2021. An AR-Enabled Interactive Car Door to Extend In-Car Infotainment Systems for Rear Seat Passengers. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’21 Extended Abstracts), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 6 pages. https:[//doi.org/10.1145/3411763.3451589](https://doi.org/10.1145/3411763.3451589)
21. Melanie Berger, Bastian Pfleging, Regina Bernhaupt. Designing for a Convenient In-Car Passenger Experience: A Repertory Grid Study. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.117-139, 10.1007/978-3-030-85616-8_9. hal-04196871






